Contents, API Reference, Interfaces, iMesh, placeAgent
iMesh::placeAgent()
Description
        Constructs an Interface iAgent object to represent placement of an object of a given shape
        at a point on the surface of this mesh.
      
Syntax
| std::unique_ptr<iAgent> placeAgent(const iShape& shape, const cPosition& position) const | 
Parameters
|  | shape |  | The shape of the agent. This shape determines how the agent will collide. | 
|  | position |  | Where to place the agent. This must be a valid position on this mesh.
 | 
Return Value
        A newly created Interface iAgent object.
      Remarks
        
          When an iAgent object is going to be used purely as an obstruction
          (i.e. the agent will not subsequently be moved,
          and no collision or pathfinding queries are going to be made through the agent),
          consider using iMesh::placeLargeStaticObstacle() instead,
          as this avoids the need to construct an iShape object
          and bypasses query related range constraints.
        
        
          Some discussion of PathEngine's runtime shape management functionality,
          in general, can be found
          here.
        
      See Also
        iMesh::placeProjected3DObstruction()
      C# Mapping
| Agent placeAgent(Shape shape, PathEngine.Position position); |