Welcome to PathEngine, home of the most advanced pathfinding library commercially available.
Go beyond nav-meshes with robust integrated dynamic obstacle management.
PathEngine's sophisticated points-of-visibility core means:
Commercial clients are invited to
request an evaluation.
Full support will be provided during your evaluation.
Students and hobbyists are invited to try out the 'testbed-only' version of the SDK,
which can be found on the downloads page.
Source code for the demo is also provided.
This is a great way, then, to get started learning about implementing intelligent agent movement.
Extensive documentation is available online, here.
14th January 2024 | SDK release 6.04 |
Reduced overhead for federation ground tiles.
Improved interface for tracking movement across federations.
Bugfixes and corrections.
11th February 2022 | Lost Ark |
Congratulations to Smilegate,
on the Western territories release of 'Lost Ark'
(PathEngine licensed title.)
Metacritic Ratings
9th April 2021 | SDK release 6.03 |
Additional features supported by alternative preprocess.
Ground instancing.
Bugfixes.
12th March 2021 | Stronghold: Warlords |
Congratulations to Firefly Studios,
on the release of 'Stronghold: Warlords'
(PathEngine licensed title.)
Metacritic Ratings
7th April 2020 | Licensing |
PathEngine is licensed to Grimlore Games, for a yet to be announced project.
28th October 2019 | SDK release 6.02 |
Support for 'background' mesh preprocess elements.
Convex poly footprint generation from 3D models.
Big improvements to the API for SDK object references.
27th September 2019 | The Surge 2 |
Congratulations to Deck13,
on the release of 'The Surge 2'!
(PathEngine licensed title, PC, PS4, Xbox One.)
Metacritic Ratings
11th June 2019 | Stronghold: Warlords |
Firefly Studios has announced Stronghold: Warlords (a PathEngine licensed title).
2nd May 2019 | Licensing |
PathEngine is licensed to Firefly Studios, for a yet to be announced project.
15th February 2019 | Metro Exodus |
Congratulations to 4A Games,
on the release of 'Metro: Exodus'!
(PathEngine licensed title, PC, PS4, Xbox One.)
Metacritic Ratings
30th November 2018 | Licensing |
PathEngine is licensed to B-Alive, for 'Zoo Constructor'.
26th June 2018 | Licensing |
PathEngine is licensed to Deck13, for 'The Surge 2'.
16th February 2018 | Licensing |
PathEngine is licensed to Fincon, for 'Hello Hero'.
11th October 2017 | Arktika.1 |
Congratulations to 4A Games,
on the release of 'Arktika.1'!
(PathEngine licensed title, for Oculus touch.)
21st July 2017 | Licensing |
PathEngine is licensed to Seasun Games, for 'JX3'.
16th May 2017 | The Surge |
Congratulations to Deck13, on the release of PathEngine licensed title 'The Surge'!
30th March 2017 | SDK release 6.01 |
Fix for race condition in iAgent::getPosition().
Fix for leaks in getConnectedRegionForAgent() methods.
Lifetime management helpers and improvements.
10th January 2017 | Licensing |
PathEngine is licensed to 4A Games, for 'Metro: Exodus' (PC, PS4, Xbox One).
19th September 2016 | SDK release 6.00 |
Preexpanded obstacle chunks.
Support for an alternative pathfind preprocess type.
Much better lifetime management for API objects.
Interface refactoring.
See also: |
Changelogs for: the main PathEngine SDK, the 3DS Max and Maya exporters
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