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Runs the 3D content processing functionality on a specified set of 3D source data and saves out the resulting ground mesh.
void buildAndSaveGround(const iFaceVertexMesh* const * meshes_Buffer, uint32_t meshes_BufferEntries, const iSolidObjects* solidObjects, int32_t extrudeHeight, int32_t maxStepHeight, int32_t maxSlope, const char *const* options, iProgressCallBack* progressCallBack, const char* format, bool includeMapping, iOutputStream& outputStream) const;
|meshes_Buffer, meshes_BufferEntries||An array of pointers to objects derived from iFaceVertexMesh and specifying the face vertex mesh part of the geometry to be processed. The objects pointed to will not be deleted by PathEngine and pointers to these objects are not held after this method completes.|
Pointer to an object derived from the iSolidObjects interface class,
to encapsulate a set of convex solid objects in the form of a series of 'point clouds'.|
The 3D content processing will generate a convex hull for each of these point clouds, and treat the contained volume as an obstructed solid.
A null pointer may be passed into this argument, in the case where there are no solid objects in the source data.
A set of named attributes to control additional options for how the geometry is processed,
and which are also passed on to PathEngine's ground mesh creation.|
A pointer to an object derived from the
interface, or zero.|
If a callback is specified then this will receive progress updates as the 3D content processing executes.
A C string specifying the format in which data should be output.
Currently this can be "xml" or "tok" (lower case).|
This format string is not retained after the call and can subsequently be safely deleted.
Specifies whether the mapping to 2D should be saved out with the mesh.|
Storing this mapping with the mesh ensures that cPositions stored for this mesh will remain valid if the PathEngine generates this mapping changes with a new release.
|outputStream||The mesh will be saved to this output stream.|
If errors occur during the 3D content processing then these will be reported to the current error handler, and no ground mesh saved out.
If the ground result from the 3D processing operation would be empty (e.g. if no ground surfaces are present in the source data), then no ground mesh is saved out.
void buildAndSaveGround(FaceVertexMesh meshes, SolidObjects solidObjects, int extrudeHeight, int maxStepHeight, int maxSlope, string options, ProgressCallBack progressCallBack, string format, bool includeMapping, OutputStream outputStream);
void buildAndSaveGround(FaceVertexMesh meshes, SolidObjects solidObjects, int extrudeHeight, int maxStepHeight, int maxSlope, String options, ProgressCallBack progressCallBack, String format, boolean includeMapping, OutputStream outputStream);
|Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEngine||next: |