Contents, API Reference, Interfaces, iPathEngine, buildMeshFromContent
Constructs an iMesh object by
processesing geometry specified in 'face/vertex' form.
std::unique_ptr<iMesh> buildMeshFromContent(const iFaceVertexMesh* const * meshes_Buffer, uint32_t meshes_BufferEntries, const char *const* options)
(See Passing Arrays.)
An array of pointers to objects derived from
and specifying the geometry to be processed.
The objects pointed to will not be deleted by PathEngine
and pointers to these objects are not held after this method completes.
A set of named attributes to control how the geometry is processed.
Refer to Handling Attributes
for information about passing sets of named attributes,
and 2D Content Processing Options for information about the set of options
that may be passed in to control geometry processing.
Note that some mesh loading options
may also be passed into this method, to affect the final ground mesh construction phase.
If the content processing completes without error then a newly created
Interface iMesh object
In general PathEngine will attempt to recover from errors and return a valid mesh
(e.g. by skipping failed portal connections, and so on)
but in the case of some validation errors the process will fail and then a zero pointer will be returned.
Refer to 2D Content Processing
for information about the PathEngine 2D content processing functionality.
When reporting bugs in the content processing,
iPathEngine::save2DContentSnapshot() should be used to generate a content snapshot for reproducing the bug.
Mesh buildMeshFromContent(FaceVertexMesh meshes, string options);
Mesh buildMeshFromContent(FaceVertexMesh meshes, String options);