Contents, API Reference, Interfaces, iMesh, setTerrainCallBack
iMesh::setTerrainCallBack()
Description
        Supplies a callback object to be used by PathEngine for looking up height detail
        at points in the specified terrain layer on this mesh.
      
Syntax
| void setTerrainCallBack(int32_t terrainLayer, iTerrainCallBack* callBack); | 
Parameters
|  | terrainLayer |  | The terrain layer for which this callback should be used. | 
|  | callBack |  | The callback object. This pointer must remain valid for the lifetime of this mesh. | 
Remarks
        
          Terrain callbacks must be set before any preprocess generation is performed on a mesh.
        
        
          The terrain layer index passed in must be in the range
          terrainLayer >= 0 && terrainLayer < numberOfSectionsPresentInMesh,
          (where numberOfSectionsPresentInMesh can be determined by calling
          iMesh::getNumberOfSections()).
        
        
          See Working with Terrain for details about the terrain
          callback mechanism.
        
      C# Mapping
| void setTerrainCallBack(int terrainLayer, TerrainCallBack callBack); | 
Java Mapping
| void setTerrainCallBack(int terrainLayer, TerrainCallBack callBack);
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