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Post process path smoothing.
Returns a new path based on a 'base path',
but with corners smoothed according to supplied parameters.
std::unique_ptr<iPath> generateCurvedPath(const iShape& shape, iPath* basePath, const iCollisionContext* context, int32_t startVectorX, int32_t startVectorY, int32_t sectionLength, float turnRatio1, float turnRatio2) const |
shape | The collision shape to use for this query. | ||
basePath |
A straight line path from which to generate the curved path. A null pointer may be passed in to this argument (in which case the result will also be a null pointer). | ||
context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing nullptr for this argument. | ||
startVectorX |
X component of a start vector to incorporate into the curved path. Must be in the range -1500000 to 1500000. | ||
startVectorY |
Y component of a start vector to incorporate into the curved path. Must be in the range -1500000 to 1500000. | ||
sectionLength | Desired minimum section length for the curved path. | ||
turnRatio1 | Desired maximum turn angle for a first pass, specified as a ratio. | ||
turnRatio2 | Desired maximum turn angle for a second pass, specified as a ratio. |
Legacy version of
Equivalent to calling that method with both end vector parameters set to zero.
Path generateCurvedPath(Shape shape, Path basePath, CollisionContext context, int startVectorX, int startVectorY, int sectionLength, float turnRatio1, float turnRatio2); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |