PathEngine home | previous: | next: |
When reporting issues with the 3D content processing
This enables PathEngine support to recreate exactly the same process situation.
Progress call backs can also be useful to quickly get some idea of what is going on under the hood,
for example to see which parts of the 3D processing are taking the most time, or allocating the most memory.
(See that page for an example of how to set this up.)
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |