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Project a position in world coordinates into screen space, based on the current camera position and orientation.
void worldToScreen(float worldX, float worldY, float worldZ, float& screenX, float& screenY) const; |
worldX | X coordinate of world position to project. | ||
worldY | Y coordinate of world position to project. | ||
worldZ | Z coordinate of world position to project. | ||
screenX | X coordinate of projected position on screen. | ||
screenY | X coordinate of projected position on screen. |
void worldToScreen(float worldX, float worldY, float worldZ, out float screenX, out float screenY); |
void worldToScreen(float worldX, float worldY, float worldZ, float_OutArgument screenX, float_OutArgument screenY); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |