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Reverse project a position to world coordinates from screen space, based on the current camera position and orientation.
void screenToWorld(float screenX, float screenY, float& worldX, float& worldY, float& worldZ) const; |
| screenX | X coordinate of screen position to reverse project. | ||
| screenY | Y coordinate of screen position to reverse project. | ||
| worldX | X coordinate of reverse projected position in world space. | ||
| worldY | Y coordinate of reverse projected position in world space. | ||
| worldZ | Z coordinate of reverse projected position in world space. |
void screenToWorld(float screenX, float screenY, out float worldX, out float worldY, out float worldZ); |
void screenToWorld(float screenX, float screenY, float_OutArgument worldX, float_OutArgument worldY, float_OutArgument worldZ); |
| Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |