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Render geometry such as lines and polygons, with a world offset.
void render_Offset(const iRenderGeometry& geometry, float x, float y, float z); |
geometry | The geometry to render. | ||
x | The X offset. | ||
y | The Y offset. | ||
z | The Z offset. |
void render_Offset(RenderGeometry geometry, float x, float y, float z); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |