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Adds a 3D polygon.
void addPolygon(float const * points_Buffer, uint32_t points_BufferEntries); |
points_Buffer, points_BufferEntries |
(See |
The points passed in should form an approximately convex polygon, with points all sharing a plane in 3D.
Winding order is clockwise, i.e. when points in a polygon appear in clockwise order around the polygon as seen from the camera, the polygon is considered to be facing the camera.
void addPolygon(float[] points); |
void addPolygon(float[] points); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |