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Returns the set of ground tiles overlapped by the represented region for a given federation tile.
void getGroundTilesOverlapped(int32_t tileIndex, const iSourceTiling& tiling, iArrayReceiver<int32_t>& results) const; |
tileIndex | The index of a federation tile. | ||
tiling | An iSourceTiling object defining the position and placement of ground tiles. | ||
results |
(See |
The relevant ground tiles can then be loaded, based on the ground tile indices returned in
the results buffer, and the resulting set of ground meshes passed in to
void getGroundTilesOverlapped(int tileIndex, SourceTiling tiling, out int[] results); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |