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Adds a face (triangle) to the mesh, and returns the index of the newly added face.
int32_t addFace(int32_t vertex0, int32_t vertex1, int32_t vertex2); |
| vertex0 | First vertex index for the new face. | ||
| vertex1 | Second vertex index for the new face. | ||
| vertex2 | Third vertex index for the new face. |
int addFace(int vertex0, int vertex1, int vertex2); |
int addFace(int vertex0, int vertex1, int vertex2); |
| Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |