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Used to build a transformed iFaceVertexMesh corresponding to the ground part (if any) of this content chunk instance.


void buildGround(iFaceVertexBuilder& builder) const;


builder PathEngine will call through to this object to build the corresponding face vertex mesh.


If the content chunk as a ground component then exactly one face vertex mesh object will be built.

If the content chunk does not have a ground component then this method will return without having any effect (no face vertex mesh will be built).

C# Mapping

void buildGround(FaceVertexBuilder builder);

Java Mapping

void buildGround(FaceVertexBuilder builder);

Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEnginenext: iContentChunkInstance::edgesCanConnect()