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Returns the number of connected regions in connected region preprocess associated with this object.
int32_t getNumberOfConnectedRegions(const iShape& shape) const; |
shape | The agent shape for which connected region preprocess should be queried. |
Requires that the collision context includes an obstacle set that is 'marked for preprocessing', or that connected region preprocess has been generated against the mesh for the query agent shape.
See
If there is a preprocessed obstacle set included in this context then this query will effectively forward the query on
to a call to
Otherwise the query will be forwarded on to base mesh connected region preprocess
int getNumberOfConnectedRegions(Shape shape); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |