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Fills a buffer with the set of agents in a given context overlapped by this agent.
void getAllAgentsOverlapped(const iCollisionContext* context, tVector& overlappedAgents) const |
context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing nullptr for this argument. | ||
overlappedAgents |
(See |
This method is equivalent to calling through to
void getAllAgentsOverlapped(CollisionContext context, out Agent[] overlappedAgents); |
void getAllAgentsOverlapped(CollisionContext context, Object_OutArgument overlappedAgents); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |