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The automatic connection functionality
enables content creators to build worlds out of pieces of geometry
that can then be moved around without the need to manually
connect the pieces together each time they are moved.
Mesh pieces can also be created per type of scenery object, and instanced at a number of positions and orientations before content processing is performed.
The automatic connection functionality is turned on by supplying the relevant face attributes to the content processing to mark features for automatic connection.
Note that there are no hierarchical constraints on the geometry involved in automated connections, so it's perfectly valid for an object to connect back onto itself or for objects connecting to one another to form cycles.
Two types of automatic connection are supported, connections between 'building internal meshes' and surfaces on which the buildings are placed and reciprocal connections between arbitrary pairs of mesh edges.
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