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Contents, API Reference, Interfaces, iPath

Interface iPath


A sequence of positions on a mesh. Returned by Pathfinding queries.

Defined in SDKRoot/code/externalAPI/i_pathengine.h.


iPath objects are pooled internally, with iPathEngine::setPathPoolParameters() providing control over the pool parameters.

Special cases

Paths with one position are used to indicate that an agent has arrived at their target or are already at their target when a pathfinding query is made.
Since release 5.00, paths always contain one or more positions.

Construction and Deletion

iPath objects are generally constructed and returned by pathfinding queries, but can also be constructed directly by calling iMesh::constructPath().
iPath objects can be released explicitly by calling delete on the pointer or by calling the object's release() function. A pointer to an iPath object must not be used after the object has been deleted.



Provides the same functionality as iAgent::advanceAlongPathWithPrecision(), but without requiring creation of an iAgent.


Provides the same functionality as iAgent::advanceAlongPathWithCollisionInfo(), but without requiring creation of an iAgent.


Enables the client application to determine whether a given segment in a path corresponds to an 'off-mesh connection'.


Returns the total length of the path.


A helper function to obtain a pointer to the mesh for a path.


Enables you to check whether there are any outstanding references on this object, other than the interface reference through which you are calling, and therefore whether this object will actually be deleted if you call it's release method.


Returns a position in the path at a specified index.


Releases the API object pointer.


A helper method for drawing paths flush with the surface of the 3D ground mesh.


Returns the number of points that comprise the path.

Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEnginenext: iPath::advanceAlong()