 
    Welcome to PathEngine, home of the most advanced pathfinding library commercially available.
Go beyond nav-meshes with robust integrated dynamic obstacle management.
PathEngine's sophisticated points-of-visibility core means:
        Commercial clients are invited to
        request an evaluation.
        Full support will be provided during your evaluation.
    
        Students and hobbyists are invited to try out the 'testbed-only' version of the SDK,
        which can be found on the downloads page.
        Source code for the demo is also provided.
        This is a great way, then, to get started learning about implementing intelligent agent movement.
    
Extensive documentation is available online, here.
| 6th September 2024 | Licensing | 
PathEngine is licensed to ntori, for 12SKY: LAST EMBER".
| 14th January 2024 | SDK release 6.04 | 
            Reduced overhead for federation ground tiles.
            Improved interface for tracking movement across federations.
            Bugfixes and corrections.
        
| 11th February 2022 | Lost Ark | 
            Congratulations to Smilegate,
            on the Western territories release of 'Lost Ark'
            (PathEngine licensed title.)
            Metacritic Ratings
        
| 9th April 2021 | SDK release 6.03 | 
            Additional features supported by alternative preprocess.
            Ground instancing.
            Bugfixes.
        
| 12th March 2021 | Stronghold: Warlords | 
            Congratulations to Firefly Studios,
            on the release of 'Stronghold: Warlords'
            (PathEngine licensed title.)
            Metacritic Ratings
        
| 7th April 2020 | Licensing | 
PathEngine is licensed to Grimlore Games, for a yet to be announced project.
| 28th October 2019 | SDK release 6.02 | 
            Support for 'background' mesh preprocess elements.
            Convex poly footprint generation from 3D models.
            Big improvements to the API for SDK object references.
        
| 27th September 2019 | The Surge 2 | 
            Congratulations to Deck13,
            on the release of 'The Surge 2'!
            (PathEngine licensed title, PC, PS4, Xbox One.)
            Metacritic Ratings
        
| 11th June 2019 | Stronghold: Warlords | 
Firefly Studios has announced Stronghold: Warlords (a PathEngine licensed title).
| 2nd May 2019 | Licensing | 
PathEngine is licensed to Firefly Studios, for a yet to be announced project.
| 15th February 2019 | Metro Exodus | 
            Congratulations to 4A Games,
            on the release of 'Metro: Exodus'!
            (PathEngine licensed title, PC, PS4, Xbox One.)
            Metacritic Ratings
        
| 30th November 2018 | Licensing | 
PathEngine is licensed to B-Alive, for 'Zoo Constructor'.
| 26th June 2018 | Licensing | 
PathEngine is licensed to Deck13, for 'The Surge 2'.
| 16th February 2018 | Licensing | 
PathEngine is licensed to Fincon, for 'Hello Hero'.
| 11th October 2017 | Arktika.1 | 
            Congratulations to 4A Games,
            on the release of 'Arktika.1'!
            (PathEngine licensed title, for Oculus touch.)
        
| 21st July 2017 | Licensing | 
PathEngine is licensed to Seasun Games, for 'JX3'.
| 16th May 2017 | The Surge | 
Congratulations to Deck13, on the release of PathEngine licensed title 'The Surge'!
| 30th March 2017 | SDK release 6.01 | 
          Fix for race condition in iAgent::getPosition().
          Fix for leaks in getConnectedRegionForAgent() methods.
          Lifetime management helpers and improvements.
        
| 10th January 2017 | Licensing | 
PathEngine is licensed to 4A Games, for 'Metro: Exodus' (PC, PS4, Xbox One).
| 19th September 2016 | SDK release 6.00 | 
          Preexpanded obstacle chunks.
          Support for an alternative pathfind preprocess type.
          Much better lifetime management for API objects.
          Interface refactoring.
        
| See also: | 
Changelogs for: the main PathEngine SDK, the 3DS Max and Maya exporters
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