Welcome to PathEngine, home of the most advanced pathfinding library commercially available.
Go beyond nav-meshes with robust integrated dynamic obstacle management.
PathEngine's sophisticated points-of-visibility core means:
Commercial clients are invited to
request an evaluation.
Full support will be provided during your evaluation.
Students and hobbyists are invited to try out the 'testbed-only' version of the SDK,
which can be found on the downloads page.
Source code for the demo is also provided. This is a great way, then, to get started learning about implementing intelligent agent movement.
Extensive documentation is available online, here.
|9th April 2021||SDK release 6.03|
Additional features supported by alternative preprocess.
|12th March 2021||Stronghold: Warlords|
|7th April 2020||Licensing|
PathEngine is licensed to Grimlore Games, for a yet to be announced project.
|28th October 2019||SDK release 6.02|
Support for 'background' mesh preprocess elements.
Convex poly footprint generation from 3D models.
Big improvements to the API for SDK object references.
|27th September 2019||The Surge 2|
|11th June 2019||Stronghold: Warlords|
|2nd May 2019||Licensing|
PathEngine is licensed to Firefly Studios, for a yet to be announced project.
|15th February 2019||Metro Exodus|
|30th November 2018||Licensing|
PathEngine is licensed to B-Alive, for 'Zoo Constructor'.
|11th October 2017||Arktika.1|
|16th May 2017||The Surge|
|30th March 2017||SDK release 6.01|
Fix for race condition in iAgent::getPosition().
Fix for leaks in getConnectedRegionForAgent() methods.
Lifetime management helpers and improvements.
|10th January 2017||Licensing|
|19th September 2016||SDK release 6.00|
Preexpanded obstacle chunks.
Support for an alternative pathfind preprocess type.
Much better lifetime management for API objects.
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