|3rd December 09||New Licensed Title|
PathEngine is licensed for another title at B-Alive.
|1st December 09||New Licensee|
PathEngine is licensed by CD Projekt RED.
|3rd November 09||New Licensee|
|22nd October 09||Licensing changes|
Reductions in licence prices, full 3D content processing functionality now included in our 'binaries only' licence.
(Full details about updated packages and pricing here.)
|22nd October 09||SDK release 5.22|
Significant performance optimisations, bug fixes, source code and build setup refactoring.
|6th October 09||New Licensee|
PathEngine is licensed by Firefly Studios.
|2nd October 09||New Licensee|
PathEngine is licensed by Mirare Creative Limited (Hong Kong).
|18th September 09||Game Release|
|9th September 09||New Licensed Title|
PathEngine is licensed for another title at Rare.
|6th August 09||SDK release 5.21|
Collision preprocess optimisation.
Projection of shapes from 3D geometry.
3D processing on x64.
Other optimisations and bug fixes.
|3rd August 09||New Licensee|
PathEngine is licensed by Monolith.
|29th July 09||New Licensee|
PathEngine is licensed for 'Nexon Star'.
|1st June 09||Article|
AIGameDev takes a close look at PathEngine release 5.20 (including a video of our formation movement example in action).
|29th May 09||SDK release 5.20|
Voxel code paths added to the 3D processing.
Run time off-mesh connections.
Formation movement example code.
Optimisations and bug fixes.
|24th March 09||Game Release|
|11th February 09||SDK release 5.19|
Very significant speedups in 3D content processing.
2D content processing useability improvements.
Content plugin updates.
Helper methods and bug fixes.
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