Archived news entries

News and Releases, 2006

15th December 06 SDK release 5.06

Adds an extremely effective and scalable 'tile by tile' approach to the construction of PathEngine's mesh federations (some documentation here).
New releases of the Max and Maya exporters.

24th November 06 SDK release 5.05

Adds a powerful 3D content process to the SDK, including robust generation of pathfinding ground meshes from arbitrary 'polygon soup' source data.
Documentation for the new process is available here.

21st November 06 New Licensee

PathEngine is licensed by G10 Entertainment.

14th November 06 New Licensee

PathEngine is licensed by Avalanche Studios, for a yet to be announced title on PC, Xbox 360 and PS3.

10th October 06 PathEngine has moved

We've just completed a move to larger offices. Please see this page for updated contact details.

18th September 06 PathEngine is hiring!

We're looking for talented programmers to join our expanding team.
Please see this page for details.

13th September 06 SDK release 5.04

Support for pathfinding over federated arrays of overlapping meshes.
Support for curved path generation with desired agent end direction.

26th July 06 New Licensee

PathEngine is licensed by Indra Sistemas S.A..

14th July 06 SDK and 3DS Max exporter releases 5.03

Big reductions in memory footprint and loading times.
Reduced query times.
Support for Windows x64 platform.
Improved error reporting in 3DS Max.

10th July 06 New Licensee

PathEngine is licensed by People Can Fly.

19th June 06 New Licensee

PathEngine is licensed by NTL Incorporated.

16th May 06 Integration with Maya, exporter releases 5.02.04

Public release for fully-featured integration with the Maya content platform.
Minor improvements to the 3DS Max exporter.

4th May 06 New Licensee

PathEngine is licensed by NHN Corporation.

20th April 06 New Licensee

PathEngine is licensed by Wefly Entertainment.

29th March 06 SDK and exporter release 5.02

Adds direct support for two-stage content processes where object creation and instantiation take place in separate content applications.

28th March 06 New Licensee

PathEngine is licensed by Webzen (for 'Soul of the Ultimate Nation').

3rd March 06 New Licensee

PathEngine is licensed by Sonokong Corporation.

1st March 06 SDK and exporter release 5.01

Support for multiple 'burnt-in' obstacle sets and semi-dynamic modification of these sets.
Performance improvements. Improved terrain support in the content processing functionality.

27nd February 06 New Licensee

PathEngine is licensed by Master Creating.

22nd February 06 New Licensee

PathEngine is licensed by Dimps Corporation (on Xbox 360).

13th February 06 Event

Come and see PathEngine in the expo area at Xfest UK.

16th January 06 SDK release 5.00

Support added for compounding free standing obstacle sets.
Significant optimisation of performance and memory footprint.
Interface improvements.

See also:

News archives: current news, 2010, 2009, 2008, 2007, 2006, 2005, 2004
Changelogs for: the main PathEngine SDK, the 3DS Max exporter