|15th December 04||SDK Release 4_27|
Adds support for 'soft obstacles' (obstacles with cost to traverse) and also for setting traversal costs directly against regions on the base mesh.
|25th November 04||Exporter version 4_26.1 released|
Powerful new functionality for automatic connection of independant sub-objects into a single seamless ground mesh.
|3rd November 04||SDK Release 4_26|
PathEngine is now completely threadsafe, and some important guarantees with respect to blocking between threads have been added.
|20th October 04||SDK Release 4_25|
PathEngine gets leaner and meaner, with drastic reductions in memory footprint and significant performance improvements for pathfinding against dynamic obstacles.
|1st,3rd September 04||SDK Releases 4_23,4_24|
Maintenance releases for bug fixes in curved path generation. Some minor API changes.
|30th July 04||SDK Release 4_22|
Methods added for saving and loading mesh related preprocess to and from persistence.
|28th July 04||Demo source released|
|28th June 04||SDK Release 4_21|
A maintenance release. Minor bug fixes. Some significant speed ups in mesh loading.
|24th June 04||Playable demo released|
Refer to The PathEngine playable demo
for information about the demo.
|24th June 04||SDK Release 4_20, Exporter versions 4_20.0|
A maintenance release, including a bug fix in shape validation.
|6th June 04||SDK Release 4_19|
Support added for external representation of terrain heightfields.
|18th May 04||SDK Release 4_18|
Significant performance improvements in the findClosestUnobstructedPoint() queries.
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