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Define a collision shape that can then be used to create multiple agents.
Defined in SDKRoot/code/externalAPI/i_pathengine.h.
Agents created from the same iShape will share collision and pathfinding preprocess.
iShape objects can be constructed with
Enables you to check whether there are any outstanding references on this object, other than the interface reference through which you are calling, and therefore whether this object will actually be deleted if you call it's release method.
Releases the API object pointer.
Helper function to return the number of vertices in the shape.
Helper function for obtaining coordinates of vertices in the shape.
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