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Define a collision shape that can then be used to create multiple agents.
Defined in SDKRoot/include/i_pathengine.h.
Agents created from the same iShape will share collision and pathfinding preprocess.
iShape objects can be constructed with
iShape objects can be deleted explicitly by calling delete on the pointer or by calling the object's destroy() function.
All iShape objects are deleted by a call to
A pointer to an iShape object must not be used after the object has been deleted.
Any shapes not deleted get cleaned up automatically when PathEngine is shut down.
Refer to
Helper function to return the number of vertices in the shape. | ||
Helper function for obtaining coordinates of vertices in the shape. |
| Documentation for PathEngine release 5.24 - Copyright © 2002-2010 PathEngine | next: |