Welcome to PathEngine, home of the most advanced pathfinding library commercially available.
Go beyond nav-meshes with robust integrated dynamic obstacle management.
PathEngine's sophisticated points-of-visibility core means:
Commercial clients are invited to
request an evaluation.
Full support will be provided during your evaluation.
Students and hobbyists are invited to try out the 'testbed-only' version of the SDK,
which can be found on the downloads page.
Source code for the demo is also provided.
This is a great way, then, to get started learning about implementing intelligent agent movement.
Extensive documentation is available online, here.
Subscribe to receive announcements as new releases of the SDK become available.
| 8th July 10 | New Licensed Title |
PathEngine is licensed for 'Blade & Soul', from NCSoft.
| 23rd-24th June 10 | Event |
PathEngine was proud to sponsor the Game AI Conference 2010, in Paris.
| 4th June 10 | New Licensee |
PathEngine is licensed for 'Aerrevan'.
| 27th May 10 | New Licensed Title |
PathEngine is licensed by Webzen, for 'MU2'.
| 13th May 10 | Licensed Title |
Firefly Studios has announced 'Stronghold 3' (a PathEngine licensed title).
| 10th May 10 | SDK release 5.24 |
Pathfinding from multiple start positions.
Graph search optimisations.
Curved path generation improvements.
| 31st March 10 | New Licensed Title |
PathEngine is licensed by WeMade Entertainment, for 'ChangChun II'.
| 22nd March 10 | Game Release |
Congratulations to Avalanche Studios
on the release of
'Just Cause 2'.
(PC, Xbox 360, PS3)
| 16th March 10 | Game Release |
Congratulations to 4A Games
on the release of
'Metro 2033: The Last Refuge'.
(PC, Xbox 360)
| 11th March 10 | New Licensee |
PathEngine is licensed by Barunson Games.
| 8th March 10 | New Licensee |
PathEngine is licensed by NPluto, for 'Soul Master'.
| 4th March 10 | New Licensee |
PathEngine is licensed by Eyasoft.
| 5th February 10 | New Licensee |
PathEngine is licensed by Dongseo University.
| 4th February 10 | Licensed Title |
CD Projekt RED has officially announced 'The Witcher 2'.
| 8th January 10 | SDK release 5.23 |
Memory footprint and loading time optimisations, API helpers, support for building directly from 3rd party physics scene data (currently PhysX, Havok).
| 6th January 10 | New Licensed Title |
PathEngine is licensed by WeMade Entertainment, for 'NED Online'.
| 5th January 10 | Licensed Title |
Heva Online (from PlayBuster) has entered open beta.
| 3rd December 09 | New Licensed Title |
PathEngine is licensed for another title at B-Alive.
| 1st December 09 | New Licensee |
PathEngine is licensed by CD Projekt RED.
| 3rd November 09 | New Licensee |
PathEngine is licensed by Gorilla Banana Entertainment, for 'Red Blood Online'.
| 22nd October 09 | Licensing changes |
Reductions in licence prices, full 3D content processing functionality now included in our 'binaries only' licence.
(Full details about updated packages and pricing here.)
| 22nd October 09 | SDK release 5.22 |
Significant performance optimisations, bug fixes, source code and build setup refactoring.
| 6th October 09 | New Licensee |
PathEngine is licensed by Firefly Studios.
| 2nd October 09 | New Licensee |
PathEngine is licensed by Mirare Creative Limited (Hong Kong).
| 18th September 09 | Game Release |
Congratulations to Deck13
on the release of
Venetica.
(PC, Xbox 360, PS3)
| 9th September 09 | New Licensed Title |
PathEngine is licensed for another title at Rare.
| 6th August 09 | SDK release 5.21 |
Collision preprocess optimisation.
Projection of shapes from 3D geometry.
3D processing on x64.
Other optimisations and bug fixes.
| 3rd August 09 | New Licensee |
PathEngine is licensed by Monolith.
| 29th July 09 | New Licensee |
PathEngine is licensed for 'Nexon Star'.
| 2nd June 09 | Licensed Title |
Lionhead has announced 'Milo & Kate' (Xbox 360).
| 1st June 09 | Article |
AIGameDev takes a close look at PathEngine release 5.20 (including a video of our formation movement example in action).
| 29th May 09 | SDK release 5.20 |
Voxel code paths added to the 3D processing.
Run time off-mesh connections.
Formation movement example code.
Optimisations and bug fixes.
| 17th April 09 | New Licensee |
PathEngine is licensed by Masthead Studios, for 'Earthrise'.
| 24th March 09 | Game Release |
Congratulations to The Creative Assembly on the release of 'Stormrise', a storming take on the console RTS (PC, Xbox 360, PS3).
| 11th February 09 | SDK release 5.19 |
Very significant speedups in 3D content processing.
2D content processing useability improvements.
Content plugin updates.
Helper methods and bug fixes.
| 15th December 08 | New Licensee |
PathEngine is licensed by Real U, for 'Otherland'.
| 21st November 08 | Game Release |
We'd like to congratulate Rare on the release of 'Banjo-Kazooie: Nuts & Bolts' (Xbox 360).
| 7th November 08 | SDK release 5.18 |
2D overlap analysis added to 3D process (very significant process time and peak memory load reductions for outdoor scenes).
Also in 3D processing: linkage improvements, options controlling exclusions from ground result, load snapshot support.
Load and save obstacle set preprocess.
| 25th September 08 | New Licensee |
PathEngine is licensed by Cats Who Play, for 'Fairy Tales: Three Heros'.
| 5th September 08 | New Licensee |
PathEngine is licensed by Elbit Systems.
| 3rd September 08 | SDK release 5.17 |
Very significant improvements in preprocess save/load mechanisms.
Executable footprint reduction.
Alternative, memory efficient, organisation of connected regions preprocess.
Option for automatic removal of small disconnected regions in pathfinding unobstructed space.
| 2nd September 08 | New Licensee |
PathEngine is licensed by Pseudoware.
| 1st September 08 | New Licensee |
PathEngine is licensed by PlayBuster.
| 9th June 08 | New Licensee |
PathEngine is licensed by Ntreev Soft.
| 9th June 08 | New Licensee |
PathEngine is licensed by Goorm Interactive.
| 9th June 08 | New Licensee |
PathEngine is licensed by Colourblind Entertainment.
| 5th June 08 | New Licensee |
PathEngine is licensed by SK imedia.
| 5th June 08 | New Licensee |
PathEngine is licensed by SkyFallen Entertainment.
| 28th May 08 | New Licensee |
PathEngine is licensed by Lionhead (Microsoft Corporation).
| 20th May 08 | SDK release 5.16 |
Significant additional improvements in: 3D content processing, tokenised mesh loading, point collision and find closest unobstructed position, SPU collision core code paths.
| 20th May 08 | Game Release |
We'd like to congratulate 3d-io on the release of 'Perry Rhodan'.
| 19th May 08 | New Licensee |
PathEngine is licensed by NeoAct.
| 26th March 08 | New Licensee |
PathEngine is licensed by Frogwares.
| 6th March 08 | SDK release 5.15 |
Very significant improvements in load times.
Significant platform specific optimisations.
Agressively optimised collision data structures and code paths for the Cell Broadband Engine SPU.
| 20th February 08 | New Licensee |
PathEngine is licensed by Ymir Entertainment.
| 5th February 08 | Game Release |
We'd like to congratulate Flying Lab Software on the release of their swashbuckling MMO 'Pirates of the Burning Sea'.
| 14th January 08 | SDK release 5.14 |
Big performance improvements across the board.
Some reductions in memory footprint.
Important 3D content processing bug fixes.
PathEngine has won the prestigious Game Developer magazine Front Line middleware award,
against some pretty stiff competition.
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| 4th January 08 | New Licensee |
PathEngine is licensed by Deck13 Interactive, for a yet to be announced title on PC and Xbox 360.
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